bioshock 2 console commands
By pressing the TAB key you can type the code. For most purposes, it is enough to edit the first section, which gives the default status of exploration and combat. Also, ensure to enable hidden files and folders to be shown in order to edit this specific .INI file. BioShock and BioShock 2 do not have a true in-game console for commands to tweak the environments. Your email address will not be published. It is fortunate that this prevents cheating, but it also makes it difficult for avid players to take quality screenshots etc. SetFOV 90, Turns sound effects (but not music or ambient sounds) On/Off, Takes a screenshot in BMP format and places it in the same folder as User.ini. Following codes will unlock levels as bathysphere travel destinations. All you are able to do is bind certain keys prior to game play. Español - Latinoamérica (Spanish - Latin America), http://bioshock.wikia.com/wiki/Console_Commands. \Users\[Username]\Library\Application Support\Feral Interactive\[Gamename]\MacInit[1]. (Note: These are not the audio logs you can collect, these are the radio messages you get from Atlas, etc.). TestAddResearchPoints [EnemyType] [Number of Points]. Toggles the on-screen HUD elements On/Off, Returns the camera to viewing the player after using ViewBot or ViewClass, Cycles through views of the given class, including enemies or world objects (possible class names: Engine, ShockAI, ShockAI.MeleeThug), An AI selected with ViewBot is removed from game (Using this while viewing the player character will crash the game. For instance, there is a set of key bindings for the context when Jack has been told by Atlas "Would You Kindly lower that weapon," and it has blank bindings for using the weapon and Plasmid keys specifically so that the player cannot use them during that scripted event.

However, both games have common Unreal Engine commands on the PC which can be bound to certain keys and used in-game. Addweaponstatupgrade MachineGun Kickback (machinegun “power to the people” upgrade) The player will take the role of the first Big Daddy ever created in Rapture, who possesses superior speed and intelligence than subsequent Big Daddies, though he lacks some of their strength. If the player wishes to avoid resetting the User.ini multiple times, they can edit DefUser.ini, but this is not recommended because it means permanently losing the default settings. This is the result of security measures by the game developers, and there is no known way to get around it. TheCommands.co has made a list of all the Bioshock 2 console commands that are also … See below for full list.

For a detailed list of all console commands and possible values see: For information on how to make a pseudo-console for binding commands on the fly see. 3 = ?. To edit the “User.ini” file you can use a text editor. For instance, the "duck" key is listed as "Aliases[29]=(Command="DuckKeyPressed | onRelease DuckKeyReleased", Alias=Duck)" This means that whenever the user presses the bound key for duck they are actually performing two commands. When the key is released, the DuckKeyReleased command is executed, which leaves the character ducked until the key is pressed again. Previous pathway: Take your favorite fandoms with you and never miss a beat. These files contain the key bindings and user interface settings of the game. ". User.i… Receive the Power to the People upgrade of said weapon. There is no in-game console. As of now, the only keybinding known to work in multiplayer is the "Shot" command. By pressing the TAB key you can type the code. Any of the aliases can be changed for various effects.

Now you can simply launch the game and hit Tab or whatever console command button you have set, and it will pop-up the Console window. Below is a list of common console commands which can be bound. Note: Any active codes are disabled when a new area loads or intermission sequence plays. By pressing the TAB key you can type the code. (The value is a floating point value, like 25.0 or 75.0), Changes the gravity, affecting physics events (0.0 = no gravity, -1400.0 = normal gravity), Sets the jump height (600.0 = about normal, 1200.0 = highest without taking damage on fall), Changes the speed of everything (0.0 = slow, 1.0 = normal, 2.0 = fast, 3.0 = faster, 4.0 = really fast), Kills the player character, returning them to a Vita-Chamber or the main menu, Unlock Plasmid/Tonic Slots (1 = Plasmid, 2 = Tonic.

In this procedure, you can edit the game file by making a backup copy of the files before you can proceed. In the game files of BioShock and BioShock 2 on the PC, there is a file named "User.ini", and for BioShock 2 Multiplayer there is a similar file named "UserMP.ini". also removed commands from defuser.ini. These .ini files can be edited with any common text-editor program such as Notepad, but since the list of contexts in the file is extremely long it is easiest to use a more functional program that shows line numbers and can collapse sections under headings. However, both games have common Unreal Engine commands on the PC which can be bound to certain keys and used in game. Most key bindings can be altered simply by customizing controls in-game, but for more advanced bindings the file itself may be edited using any common text editor. how do you get this to work, i got win 7 64bit, it works for bioshock 1 but not 2 and everywhere i look it tells me same thing. Research Bonuses (TestAddResearchPoints values and their maxes), Aliases[29]=(Command="DuckKeyPressed | onRelease DuckKeyReleased", Alias=Duck). Required fields are marked *. 4 = ? In this procedure, you can edit the game file by making a backup copy of the files before you can proceed. icheat.games has made a list of all the Bioshock 2 console commands that are also known as cheats. Receive a certain number of research points for specified Enemy. These commands give you whatever you want in the game. Set a key binding in the "User.ini" file to any of the following codes (for example, "F11=god"). Linked commands are separated by a pipe symbol ("|"). There is no in-game console. Increases player collision radius (possible values: 0.0 = normal, 5.0 = large, 10.0 = larger, 15.0 = big, 20.0 = really big), Gives the player a specific Gene Tonic or Plasmid (e.g. Toggle HUD is commonly used to take quality screenshots. The first section of User.ini is under the heading "[Engine.Input]". All trademarks are property of their respective owners in the US and other countries. These files contain the key bindings and user interface settings of the game. Command Syntax: GiveItem NumberOfItem ItemClassName gives NumberOfItem amount of ItemClassName item to player; You can set NumberOfItem to any value like '99' or '9999' (good for credits and adam). In the game files of BioShock and BioShock 2 on the PC, there is a file named "User.ini", and for BioShock 2 Multiplayer there is a similar file named "UserMP.ini". This section actually has many subsections, each giving the bound keys for a certain context in the game. What sort of help do you need.. Multiplayer: Sinclair Solutions Tester Pack, https://bioshock.fandom.com/wiki/Console_Commands?oldid=323299, GiveItem 1 ShockDesignerClasses.Med_St_AdamFactories, GiveItem 1 ShockDesignerClasses.Med_At_MedDoorLocked, GiveItem 1 ShockDesignerClasses.Med_At_MedDoorUnlocked, GiveItem 1 ShockDesignerClasses.Med_At_BoltTurrets, GiveItem 1 ShockDesignerClasses.Med_At_FindCover, GiveItem 1 ShockDesignerClasses.Med_At_InstalledGeneticMod, GiveItem 1 ShockDesignerClasses.Med_At_PlasmidMachineLesson, GiveItem 1 ShockDesignerClasses.Med_At_ElectroBoltWater, GiveItem 1 ShockDesignerClasses.Med_Cw_IncinerationHint, GiveItem 1 ShockDesignerClasses.Med_Pk_QuitGig, GiveItem 1 ShockDesignerClasses.Med_Ry_ProwlStreets, GiveItem 1 ShockDesignerClasses.Med_Ry_Vandalism, GiveItem 1 ShockDesignerClasses.Med_Sg_ClinicalTrail, GiveItem 1 ShockDesignerClasses.Med_Sg_PityFreak, GiveItem 1 ShockDesignerClasses.Med_St_Aphrodite, GiveItem 1 ShockDesignerClasses.Med_St_Obligation, GiveItem 1 ShockDesignerClasses.Med_St_RantA, GiveItem 1 ShockDesignerClasses.Med_St_RantB, GiveItem 1 ShockDesignerClasses.Med_St_RantC, GiveItem 1 ShockDesignerClasses.Med_St_RantD, GiveItem 1 ShockDesignerClasses.Med_St_Symmetry, GiveItem 1 ShockDesignerClasses.Med_Tn_Properly, GiveItem 1 ShockDesignerClasses.Med_Tn_Wunderkind, GiveItem 1 ShockDesignerClasses.Med_At_AdamLesson, GiveItem 1 ShockDesignerClasses.Med_At_AdamRequired, GiveItem 1 ShockDesignerClasses.Med_At_BackToDental, GiveItem 1 ShockDesignerClasses.Med_At_BackToQuarantine, GiveItem 1 ShockDesignerClasses.Med_At_CatchGrenades, GiveItem 1 ShockDesignerClasses.Med_At_CollapsingHeadRight, GiveItem 1 ShockDesignerClasses.Med_At_Congrats, GiveItem 1 ShockDesignerClasses.Med_At_CrematoriumHint, GiveItem 1 ShockDesignerClasses.Med_At_DontHesitate, GiveItem 1 ShockDesignerClasses.Med_At_DontMindHer, GiveItem 1 ShockDesignerClasses.Med_At_ElectroBoltLesson, GiveItem 1 ShockDesignerClasses.Med_At_GatherersBetter, GiveItem 1 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LevelSpecific_WEL.WEL_L_Tene_TrainStatn_01, For more information about Key Bindings in. 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By pressing the TAB key you can type the code. For most purposes, it is enough to edit the first section, which gives the default status of exploration and combat. Also, ensure to enable hidden files and folders to be shown in order to edit this specific .INI file. BioShock and BioShock 2 do not have a true in-game console for commands to tweak the environments. Your email address will not be published. It is fortunate that this prevents cheating, but it also makes it difficult for avid players to take quality screenshots etc. SetFOV 90, Turns sound effects (but not music or ambient sounds) On/Off, Takes a screenshot in BMP format and places it in the same folder as User.ini. Following codes will unlock levels as bathysphere travel destinations. All you are able to do is bind certain keys prior to game play. Español - Latinoamérica (Spanish - Latin America), http://bioshock.wikia.com/wiki/Console_Commands. \Users\[Username]\Library\Application Support\Feral Interactive\[Gamename]\MacInit[1]. (Note: These are not the audio logs you can collect, these are the radio messages you get from Atlas, etc.). TestAddResearchPoints [EnemyType] [Number of Points]. Toggles the on-screen HUD elements On/Off, Returns the camera to viewing the player after using ViewBot or ViewClass, Cycles through views of the given class, including enemies or world objects (possible class names: Engine, ShockAI, ShockAI.MeleeThug), An AI selected with ViewBot is removed from game (Using this while viewing the player character will crash the game. For instance, there is a set of key bindings for the context when Jack has been told by Atlas "Would You Kindly lower that weapon," and it has blank bindings for using the weapon and Plasmid keys specifically so that the player cannot use them during that scripted event.

However, both games have common Unreal Engine commands on the PC which can be bound to certain keys and used in-game. Addweaponstatupgrade MachineGun Kickback (machinegun “power to the people” upgrade) The player will take the role of the first Big Daddy ever created in Rapture, who possesses superior speed and intelligence than subsequent Big Daddies, though he lacks some of their strength. If the player wishes to avoid resetting the User.ini multiple times, they can edit DefUser.ini, but this is not recommended because it means permanently losing the default settings. This is the result of security measures by the game developers, and there is no known way to get around it. TheCommands.co has made a list of all the Bioshock 2 console commands that are also … See below for full list.

For a detailed list of all console commands and possible values see: For information on how to make a pseudo-console for binding commands on the fly see. 3 = ?. To edit the “User.ini” file you can use a text editor. For instance, the "duck" key is listed as "Aliases[29]=(Command="DuckKeyPressed | onRelease DuckKeyReleased", Alias=Duck)" This means that whenever the user presses the bound key for duck they are actually performing two commands. When the key is released, the DuckKeyReleased command is executed, which leaves the character ducked until the key is pressed again. Previous pathway: Take your favorite fandoms with you and never miss a beat. These files contain the key bindings and user interface settings of the game. ". User.i… Receive the Power to the People upgrade of said weapon. There is no in-game console. As of now, the only keybinding known to work in multiplayer is the "Shot" command. By pressing the TAB key you can type the code. Any of the aliases can be changed for various effects.

Now you can simply launch the game and hit Tab or whatever console command button you have set, and it will pop-up the Console window. Below is a list of common console commands which can be bound. Note: Any active codes are disabled when a new area loads or intermission sequence plays. By pressing the TAB key you can type the code. (The value is a floating point value, like 25.0 or 75.0), Changes the gravity, affecting physics events (0.0 = no gravity, -1400.0 = normal gravity), Sets the jump height (600.0 = about normal, 1200.0 = highest without taking damage on fall), Changes the speed of everything (0.0 = slow, 1.0 = normal, 2.0 = fast, 3.0 = faster, 4.0 = really fast), Kills the player character, returning them to a Vita-Chamber or the main menu, Unlock Plasmid/Tonic Slots (1 = Plasmid, 2 = Tonic.

In this procedure, you can edit the game file by making a backup copy of the files before you can proceed. In the game files of BioShock and BioShock 2 on the PC, there is a file named "User.ini", and for BioShock 2 Multiplayer there is a similar file named "UserMP.ini". also removed commands from defuser.ini. These .ini files can be edited with any common text-editor program such as Notepad, but since the list of contexts in the file is extremely long it is easiest to use a more functional program that shows line numbers and can collapse sections under headings. However, both games have common Unreal Engine commands on the PC which can be bound to certain keys and used in game. Most key bindings can be altered simply by customizing controls in-game, but for more advanced bindings the file itself may be edited using any common text editor. how do you get this to work, i got win 7 64bit, it works for bioshock 1 but not 2 and everywhere i look it tells me same thing. Research Bonuses (TestAddResearchPoints values and their maxes), Aliases[29]=(Command="DuckKeyPressed | onRelease DuckKeyReleased", Alias=Duck). Required fields are marked *. 4 = ? In this procedure, you can edit the game file by making a backup copy of the files before you can proceed. icheat.games has made a list of all the Bioshock 2 console commands that are also known as cheats. Receive a certain number of research points for specified Enemy. These commands give you whatever you want in the game. Set a key binding in the "User.ini" file to any of the following codes (for example, "F11=god"). Linked commands are separated by a pipe symbol ("|"). There is no in-game console. Increases player collision radius (possible values: 0.0 = normal, 5.0 = large, 10.0 = larger, 15.0 = big, 20.0 = really big), Gives the player a specific Gene Tonic or Plasmid (e.g. Toggle HUD is commonly used to take quality screenshots. The first section of User.ini is under the heading "[Engine.Input]". All trademarks are property of their respective owners in the US and other countries. These files contain the key bindings and user interface settings of the game. Command Syntax: GiveItem NumberOfItem ItemClassName gives NumberOfItem amount of ItemClassName item to player; You can set NumberOfItem to any value like '99' or '9999' (good for credits and adam). In the game files of BioShock and BioShock 2 on the PC, there is a file named "User.ini", and for BioShock 2 Multiplayer there is a similar file named "UserMP.ini". This section actually has many subsections, each giving the bound keys for a certain context in the game. What sort of help do you need.. 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ShockDesignerClasses.Med_St_RantA, GiveItem 1 ShockDesignerClasses.Med_St_RantB, GiveItem 1 ShockDesignerClasses.Med_St_RantC, GiveItem 1 ShockDesignerClasses.Med_St_RantD, GiveItem 1 ShockDesignerClasses.Med_St_Symmetry, GiveItem 1 ShockDesignerClasses.Med_Tn_Properly, GiveItem 1 ShockDesignerClasses.Med_Tn_Wunderkind, GiveItem 1 ShockDesignerClasses.Med_At_AdamLesson, GiveItem 1 ShockDesignerClasses.Med_At_AdamRequired, GiveItem 1 ShockDesignerClasses.Med_At_BackToDental, GiveItem 1 ShockDesignerClasses.Med_At_BackToQuarantine, GiveItem 1 ShockDesignerClasses.Med_At_CatchGrenades, GiveItem 1 ShockDesignerClasses.Med_At_CollapsingHeadRight, GiveItem 1 ShockDesignerClasses.Med_At_Congrats, GiveItem 1 ShockDesignerClasses.Med_At_CrematoriumHint, GiveItem 1 ShockDesignerClasses.Med_At_DontHesitate, GiveItem 1 ShockDesignerClasses.Med_At_DontMindHer, GiveItem 1 ShockDesignerClasses.Med_At_ElectroBoltLesson, GiveItem 1 ShockDesignerClasses.Med_At_GatherersBetter, GiveItem 1 ShockDesignerClasses.Med_At_GetAdam, GiveItem 1 ShockDesignerClasses.Med_At_GetQuarControl, GiveItem 1 ShockDesignerClasses.Med_At_GoEasy, GiveItem 1 ShockDesignerClasses.Med_At_GoQuarControl, GiveItem 1 ShockDesignerClasses.Med_At_GotQuarKey, GiveItem 1 ShockDesignerClasses.Med_At_GuyWithBombs, GiveItem 1 ShockDesignerClasses.Med_At_HackBot, GiveItem 1 ShockDesignerClasses.Med_At_HackIntro, GiveItem 1 ShockDesignerClasses.Med_At_HackReminder, GiveItem 1 ShockDesignerClasses.Med_At_HackThis, GiveItem 1 ShockDesignerClasses.Med_At_HackWin, GiveItem 1 ShockDesignerClasses.Med_At_KilledGatherer, GiveItem 1 ShockDesignerClasses.Med_At_LooksLikeCompany, GiveItem 1 ShockDesignerClasses.Med_At_MedStationLesson, GiveItem 1 ShockDesignerClasses.Med_At_MoreAdam, GiveItem 1 ShockDesignerClasses.Med_At_OilSlickHint, GiveItem 1 ShockDesignerClasses.Med_At_OutOfHere, GiveItem 1 ShockDesignerClasses.Med_At_QuarantineKey, GiveItem 1 ShockDesignerClasses.Med_At_SecurityCameraLesson, GiveItem 1 ShockDesignerClasses.Med_At_Sermon, GiveItem 1 ShockDesignerClasses.Med_At_SoftTouch, GiveItem 1 ShockDesignerClasses.Med_At_SteinmanHasKey, GiveItem 1 ShockDesignerClasses.Med_At_SteinmanInSurgeryWing, GiveItem 1 ShockDesignerClasses.Med_At_SteinmanSurgery, GiveItem 1 ShockDesignerClasses.Med_At_TelekinesisLesson, GiveItem 1 ShockDesignerClasses.Med_At_TelekinesisShield, GiveItem 1 ShockDesignerClasses.Med_At_UnlockMed, GiveItem 1 ShockDesignerClasses.Med_At_YourDepartment, GiveItem 1 ShockDesignerClasses.Med_Cf_WishUWereHere, GiveItem 1 ShockDesignerClasses.Med_Sb_BathroomWall, GiveItem 1 ShockDesignerClasses.Med_At_AdamIntro, GiveItem 1 ShockDesignerClasses.Med_At_BathroomCost, GiveItem 1 ShockDesignerClasses.Med_At_BeAllRight, GiveItem 1 ShockDesignerClasses.Med_At_BerserkTime, GiveItem 1 ShockDesignerClasses.Med_At_BuckUp, GiveItem 1 ShockDesignerClasses.Med_At_CheckGatherer, GiveItem 1 ShockDesignerClasses.Med_At_DoorLockBusted, GiveItem 1 ShockDesignerClasses.Med_At_FightBouncer, GiveItem 1 ShockDesignerClasses.Med_At_FindCash, GiveItem 1 ShockDesignerClasses.Med_At_FindWeapon, GiveItem 1 ShockDesignerClasses.Med_At_FitIn, GiveItem 1 ShockDesignerClasses.Med_At_GatherersMakeAdam, GiveItem 1 ShockDesignerClasses.Med_At_GetGathererAdam, GiveItem 1 ShockDesignerClasses.Med_At_GetMachineGun, GiveItem 1 ShockDesignerClasses.Med_At_GetOut, GiveItem 1 ShockDesignerClasses.Med_At_GotPistol, GiveItem 1 ShockDesignerClasses.Med_At_GotWrench, GiveItem 1 ShockDesignerClasses.Med_At_HesGotPlasmids, GiveItem 1 ShockDesignerClasses.Med_At_HigherGround, GiveItem 1 ShockDesignerClasses.Med_At_HurryUp, GiveItem 1 ShockDesignerClasses.Med_At_KeepMoving, GiveItem 1 ShockDesignerClasses.Med_At_KillBouncer, GiveItem 1 ShockDesignerClasses.Med_At_LeaveAlone, GiveItem 1 ShockDesignerClasses.Med_At_LeaveSphere, GiveItem 1 ShockDesignerClasses.Med_At_LittleSisters, GiveItem 1 ShockDesignerClasses.Med_At_LockGone, GiveItem 1 ShockDesignerClasses.Med_At_NeptunesBounty, GiveItem 1 ShockDesignerClasses.Med_At_PickUpPlasmid, GiveItem 1 ShockDesignerClasses.Med_At_RuleBook, GiveItem 1 ShockDesignerClasses.Med_At_RyanIntro, GiveItem 1 ShockDesignerClasses.Med_At_ShockWater, GiveItem 1 ShockDesignerClasses.Med_At_ShootLock, GiveItem 1 ShockDesignerClasses.Med_At_SmileCamera, GiveItem 1 ShockDesignerClasses.Med_At_Something, GiveItem 1 ShockDesignerClasses.Med_At_Suitcases, GiveItem 1 ShockDesignerClasses.Med_At_TakePlasmids, GiveItem 1 ShockDesignerClasses.Med_At_ThatFella, GiveItem 1 ShockDesignerClasses.Med_At_TheKilling, GiveItem 1 ShockDesignerClasses.Med_At_Trouble, GiveItem 1 ShockDesignerClasses.Med_At_UseBerserk, GiveItem 1 ShockDesignerClasses.Med_At_UseBolt, GiveItem 1 ShockDesignerClasses.Med_At_UsePistol, GiveItem 1 ShockDesignerClasses.Med_At_WelcomeRapture, GiveItem 1 ShockDesignerClasses.Med_At_WelcomeTwo, GiveItem 1 ShockDesignerClasses.Med_At_WrenchNoGood, GiveItem 1 ShockDesignerClasses.Med_Ry_GatesOfRome, GiveItem 1 ShockDesignerClasses.Med_Ry_RyanTaunt, GiveItem 1 ShockDesignerClasses.Fis_At_FindAnother, GiveItem 1 ShockDesignerClasses.Fis_At_PicOfHer, GiveItem 1 ShockDesignerClasses.Fis_At_PlasmidMachine, GiveItem 1 ShockDesignerClasses.Fis_At_SecurityMachine, GiveItem 1 ShockDesignerClasses.Fis_Pc_BringPics, GiveItem 1 ShockDesignerClasses.Fis_Pc_CanTread, GiveItem 1 ShockDesignerClasses.Fis_Pc_NoTreading, GiveItem 1 ShockDesignerClasses.Fis_Pc_StepBack, GiveItem 1 ShockDesignerClasses.Fis_At_HiddenSubmarine, GiveItem 1 ShockDesignerClasses.Fis_At_WhereToGetCamera, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLesson, GiveItem 1 ShockDesignerClasses.Fis_At_LookForCamera, GiveItem 1 ShockDesignerClasses.Fis_At_FoundCamera, GiveItem 1 ShockDesignerClasses.Fis_At_EasyOnTheFilm, GiveItem 1 ShockDesignerClasses.Fis_At_FontaineDead, GiveItem 1 ShockDesignerClasses.Fis_At_HeadBackToFontaines, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonB, GiveItem 1 ShockDesignerClasses.Fis_At_WasntHard, GiveItem 1 ShockDesignerClasses.Fis_At_KeepGoing, GiveItem 1 ShockDesignerClasses.Fis_At_GetAnotherPicture, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonC, GiveItem 1 ShockDesignerClasses.Fis_At_GotABonus, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonD, GiveItem 1 ShockDesignerClasses.Fis_At_CameraShy, GiveItem 1 ShockDesignerClasses.Fis_At_MoreFilm, GiveItem 1 ShockDesignerClasses.Fis_At_EasyOnTheFilmB, GiveItem 1 ShockDesignerClasses.Fis_At_MoreFilmB, GiveItem 1 ShockDesignerClasses.Fis_At_StopWastingTime, GiveItem 1 ShockDesignerClasses.Fis_At_PictureOfDesk, GiveItem 1 ShockDesignerClasses.Fis_At_PictureOfBouncer, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonE, GiveItem 1 ShockDesignerClasses.Fis_At_TakingGoodPictures, GiveItem 1 ShockDesignerClasses.Fis_At_HalfwayThere, GiveItem 1 ShockDesignerClasses.Fis_At_AlmostDone, GiveItem 1 ShockDesignerClasses.Fis_At_ReachedFisheries, GiveItem 1 ShockDesignerClasses.Fis_At_NiceWorkBackToFontaine, GiveItem 1 ShockDesignerClasses.Fis_At_GoodWork, GiveItem 1 ShockDesignerClasses.Fis_At_GoodWorkB, GiveItem 1 ShockDesignerClasses.Fis_At_GoodWorkC, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonF, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonG, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonH, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonI, GiveItem 1 ShockDesignerClasses.Fis_At_TakeSomePictures, GiveItem 1 ShockDesignerClasses.Fis_At_TakeSomePicturesB, GiveItem 1 ShockDesignerClasses.Fis_At_TakeSomePicturesC, GiveItem 1 ShockDesignerClasses.Fis_At_GetKerosene, GiveItem 1 ShockDesignerClasses.Fis_At_SendKerosene, GiveItem 1 ShockDesignerClasses.Fis_At_SendKeroseneB, GiveItem 1 ShockDesignerClasses.Fis_At_GoBuyFilm, GiveItem 1 ShockDesignerClasses.Fis_At_PickUpKey, GiveItem 1 ShockDesignerClasses.Fis_At_MeetAtSubbay, GiveItem 1 ShockDesignerClasses.Fis_At_GetCover, GiveItem 1 ShockDesignerClasses.Fis_At_IncomingBot, GiveItem 1 ShockDesignerClasses.Fis_At_IceBlockage, GiveItem 1 ShockDesignerClasses.Fis_At_MeltIce, GiveItem 1 ShockDesignerClasses.Fis_Pc_PuttingTheScrewsOn, GiveItem 1 ShockDesignerClasses.Fis_Pd_SmugglingRing, GiveItem 1 ShockDesignerClasses.Fis_Pd_HaveMyBadge, GiveItem 1 ShockDesignerClasses.Fis_Pc_OfferedADeal, GiveItem 1 ShockDesignerClasses.Fis_Ry_MenaceFontaine, GiveItem 1 ShockDesignerClasses.Fis_Ry_CityInUproar, GiveItem 1 ShockDesignerClasses.Fis_Ry_BouncerAndGatherer, GiveItem 1 ShockDesignerClasses.Fis_Ry_WorkingLate, GiveItem 1 ShockDesignerClasses.Fis_Ry_FontaineMustGo, GiveItem 1 ShockDesignerClasses.Fis_At_HitSwitch, GiveItem 1 ShockDesignerClasses.Fis_At_AllDark, GiveItem 1 ShockDesignerClasses.Fis_Ry_DarkAmbush, GiveItem 1 ShockDesignerClasses.Fis_At_GetOut, GiveItem 1 ShockDesignerClasses.Fis_Ry_LikeAnAssassin, GiveItem 1 ShockDesignerClasses.Fis_Pc_KeroseneSwim, GiveItem 1 ShockDesignerClasses.Fis_Pc_OutOfFilmBargain, GiveItem 1 ShockDesignerClasses.Fis_Pc_CeilingCrawlerLesson, GiveItem 1 ShockDesignerClasses.Fis_Pc_NeedResearchPoints, GiveItem 1 ShockDesignerClasses.Fis_Pc_GetTheKerosene, GiveItem 1 ShockDesignerClasses.Fis_Pc_GainAccessToFilm, GiveItem 1 ShockDesignerClasses.Hyd_At_Masks, GiveItem 1 ShockDesignerClasses.Hyd_Ry_EnterArcadia, GiveItem 1 ShockDesignerClasses.Hyd_At_EnterArcadia, GiveItem 1 ShockDesignerClasses.Hyd_At_GoToBathy, GiveItem 1 ShockDesignerClasses.Hyd_Gm_Tryst, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LanBioA, GiveItem 1 ShockDesignerClasses.Hyd_Ry_ArcadiaIntro, GiveItem 1 ShockDesignerClasses.Hyd_Ph_Crafting, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LanBioC, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LanBioB, GiveItem 1 ShockDesignerClasses.Hyd_At_LostBathy, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundHills, GiveItem 1 ShockDesignerClasses.Hyd_Ml_FlavorF, GiveItem 1 ShockDesignerClasses.Hyd_At_DieOff, GiveItem 1 ShockDesignerClasses.Hyd_At_CantLeave, GiveItem 1 ShockDesignerClasses.Hyd_At_FindLang, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LVIntroA, GiveItem 1 ShockDesignerClasses.Hyd_Pf_Roses, GiveItem 1 ShockDesignerClasses.Hyd_At_HurryBringRose, GiveItem 1 ShockDesignerClasses.Hyd_Pf_RecipeHintA, GiveItem 1 ShockDesignerClasses.Hyd_At_FindRecipe, GiveItem 1 ShockDesignerClasses.Hyd_Pf_Recipe, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundRecipe, GiveItem 1 ShockDesignerClasses.Hyd_Ry_TauntA, GiveItem 1 ShockDesignerClasses.Hyd_At_LVProgress, GiveItem 1 ShockDesignerClasses.Hyd_At_GoMarket, GiveItem 1 ShockDesignerClasses.Hyd_Td_RecipeHintB, GiveItem 1 ShockDesignerClasses.Hyd_Pb_RecipeHintC, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundCompA, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundCompC, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundCompB, GiveItem 1 ShockDesignerClasses.Hyd_At_WastedCompA, GiveItem 1 ShockDesignerClasses.Hyd_At_WastedCompB, GiveItem 1 ShockDesignerClasses.Hyd_At_WastedCompC, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundAll, GiveItem 1 ShockDesignerClasses.Hyd_At_CraftLV, GiveItem 1 ShockDesignerClasses.Hyd_At_GoUseMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_NearUseMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_UsedMPR, GiveItem 1 ShockDesignerClasses.Hyd_Ry_StartAmbush, GiveItem 1 ShockDesignerClasses.Hyd_At_StartAmbush, GiveItem 1 ShockDesignerClasses.Hyd_At_HurrySealDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_WarnSealDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_WarnSealDoorB, GiveItem 1 ShockDesignerClasses.Hyd_At_FailedSealDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_SealedDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_PrepAmbush, GiveItem 1 ShockDesignerClasses.Hyd_At_DoorAlmostBreached, GiveItem 1 ShockDesignerClasses.Hyd_At_DoorBreached, GiveItem 1 ShockDesignerClasses.Hyd_At_AmbushProgress, GiveItem 1 ShockDesignerClasses.Hyd_At_FinishedMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_HurryFinishMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_AmbushDied, GiveItem 1 ShockDesignerClasses.Hyd_At_AmbushVictory, GiveItem 1 ShockDesignerClasses.Hyd_Ry_AmbushVictory, GiveItem 1 ShockDesignerClasses.Hyd_Cf_FlavorA, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorB, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorC, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorD, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorE, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorG, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryA, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryB, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryC, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryD, GiveItem 1 ShockDesignerClasses.Rec_At_GoToEng, GiveItem 1 ShockDesignerClasses.Rec_At_FortFrolic, GiveItem 1 ShockDesignerClasses.Rec_At_CohenRunIn, GiveItem 1 ShockDesignerClasses.Rec_Co_ComeToTheater, GiveItem 1 ShockDesignerClasses.Rec_Co_FirstAmbush, GiveItem 1 ShockDesignerClasses.Rec_Co_NewBlood, GiveItem 1 ShockDesignerClasses.Rec_Co_ComeIn, GiveItem 1 ShockDesignerClasses.Rec_Co_PathIsPain, GiveItem 1 ShockDesignerClasses.Rec_Co_CriticsWillCrucify, GiveItem 1 ShockDesignerClasses.Rec_Co_TheaterAmbush, GiveItem 1 ShockDesignerClasses.Rec_Co_TakePicRod, GiveItem 1 ShockDesignerClasses.Rec_Co_Go, GiveItem 1 ShockDesignerClasses.Rec_Co_NoDistractions, GiveItem 1 ShockDesignerClasses.Rec_Co_Welcome, GiveItem 1 ShockDesignerClasses.Rec_Co_TakeSeatTwo, GiveItem 1 ShockDesignerClasses.Rec_Co_BurdenToCapture, GiveItem 1 ShockDesignerClasses.Rec_Co_TakePicFitzTwo, GiveItem 1 ShockDesignerClasses.Rec_Co_FindFriends, GiveItem 1 ShockDesignerClasses.Rec_Co_UploadPicFitz, GiveItem 1 ShockDesignerClasses.Rec_Co_FindThem, GiveItem 1 ShockDesignerClasses.Rec_Co_LocOfFinnegan, GiveItem 1 ShockDesignerClasses.Rec_Co_RejectFans, GiveItem 1 ShockDesignerClasses.Rec_Po_Hallucination, GiveItem 1 ShockDesignerClasses.Rec_Co_GoingToHell, GiveItem 1 ShockDesignerClasses.Rec_Co_QuickerThanHoped, GiveItem 1 ShockDesignerClasses.Rec_Co_TakePicFin, GiveItem 1 ShockDesignerClasses.Rec_Co_TakingLives, GiveItem 1 ShockDesignerClasses.Rec_Co_UploadFin, GiveItem 1 ShockDesignerClasses.Rec_Co_Doubters, GiveItem 1 ShockDesignerClasses.Rec_Co_ThreeOfFour, GiveItem 1 ShockDesignerClasses.Rec_Co_SorryForOutburst, GiveItem 1 ShockDesignerClasses.Rec_Co_Done, GiveItem 1 ShockDesignerClasses.Rec_Co_LetMeSee, GiveItem 1 ShockDesignerClasses.Rec_Co_MyGod, GiveItem 1 ShockDesignerClasses.Rec_Co_PathClear, GiveItem 1 ShockDesignerClasses.Rec_Tn_BurnGatherer, GiveItem 1 ShockDesignerClasses.Rec_Co_DontBurn, GiveItem 1 ShockDesignerClasses.Rec_Tn_LocOfRob, GiveItem 1 ShockDesignerClasses.Rec_Tn_PleaseBurn, GiveItem 1 ShockDesignerClasses.Rec_At_AtlasRun, GiveItem 1 ShockDesignerClasses.Rec_Co_NiceJump, GiveItem 1 ShockDesignerClasses.Eng_At_OutroSearchBody, GiveItem 1 ShockDesignerClasses.Eng_At_OutroOpenDoor, GiveItem 1 ShockDesignerClasses.Eng_At_OutroB, GiveItem 1 ShockDesignerClasses.Eng_At_OutroHitPanel, GiveItem 1 ShockDesignerClasses.Eng_At_OutroA, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckA, GiveItem 1 ShockDesignerClasses.Eng_Ry_EnterDeckA, GiveItem 1 ShockDesignerClasses.Eng_Ry_EnterDeckB, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckB, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckC, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckD, GiveItem 1 ShockDesignerClasses.Eng_Ry_AtTheGates, GiveItem 1 ShockDesignerClasses.Eng_Ry_AtTheCore, GiveItem 1 ShockDesignerClasses.Eng_Pt_GoToHeatLoss, GiveItem 1 ShockDesignerClasses.Eng_Pt_Assassin, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureA, GiveItem 1 ShockDesignerClasses.Eng_Ry_NearGeoQuest, GiveItem 1 ShockDesignerClasses.Eng_At_GoToHeatLoss, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureB, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureC, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureD, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureE, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureF, GiveItem 1 ShockDesignerClasses.Eng_Pu_BombLocation, GiveItem 1 ShockDesignerClasses.Eng_Pv_AlmostFinished, GiveItem 1 ShockDesignerClasses.Eng_Pv_ScopeGate, GiveItem 1 ShockDesignerClasses.Eng_Pv_Dream, GiveItem 1 ShockDesignerClasses.Eng_Pv_BombRecipe, GiveItem 1 ShockDesignerClasses.Eng_Pu_KyburzCodeHint, GiveItem 1 ShockDesignerClasses.Eng_Pu_RecipeHint, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureG, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureH, GiveItem 1 ShockDesignerClasses.Eng_At_NearGeoQuest, GiveItem 1 ShockDesignerClasses.Eng_Ry_GeoAmbush, GiveItem 1 ShockDesignerClasses.Eng_At_GeoVictory, GiveItem 1 ShockDesignerClasses.Eng_At_GoToGeo, GiveItem 1 ShockDesignerClasses.Eng_At_GetToRyan, GiveItem 1 ShockDesignerClasses.Eng_At_DoorHint, GiveItem 1 ShockDesignerClasses.Eng_At_OutroUseKey, GiveItem 1 ShockDesignerClasses.Eng_At_SayHi, GiveItem 1 ShockDesignerClasses.Eng_Pl_MarketCode, GiveItem 1 ShockDesignerClasses.Res_Ft_LongCon, GiveItem 1 ShockDesignerClasses.Res_Ft_NotSoQuick, GiveItem 1 ShockDesignerClasses.Res_Tn_MoreLot192, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroA, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroB, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroCGood, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroCEvil, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroD, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroE1, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroE2, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroE3, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroF, GiveItem 1 ShockDesignerClasses.Res_Tn_FirstQuest, GiveItem 1 ShockDesignerClasses.Res_Ft_Reveal, GiveItem 1 ShockDesignerClasses.Res_Sg_AboutChild, GiveItem 1 ShockDesignerClasses.Res_Sg_FirstQuestTarget, GiveItem 1 ShockDesignerClasses.Res_Tn_FindSome, GiveItem 1 ShockDesignerClasses.Res_Zi_FontCode, GiveItem 1 ShockDesignerClasses.Res_Tn_SecondQuest, GiveItem 1 ShockDesignerClasses.Res_Tn_SecondQuestB, GiveItem 1 ShockDesignerClasses.Res_Tn_TenenbaumHome, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuest, GiveItem 1 ShockDesignerClasses.Res_Ft_Ransack, GiveItem 1 ShockDesignerClasses.Res_Sg_AboutTenenbaum, GiveItem 1 ShockDesignerClasses.Res_Tn_FindPlasmiQuik, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuestHalf, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuestHalfB, GiveItem 1 ShockDesignerClasses.Res_Pd_ArtistWoman, GiveItem 1 ShockDesignerClasses.Res_Sg_ProtectionBond, GiveItem 1 ShockDesignerClasses.Res_Cf_SoAngry, GiveItem 1 ShockDesignerClasses.Res_Cf_Lives, GiveItem 1 ShockDesignerClasses.Res_Cf_TheyTrustMe, GiveItem 1 ShockDesignerClasses.Res_Cf_Raid, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerA, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerB, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerC, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerD, GiveItem 1 ShockDesignerClasses.Res_Ft_ExplainA, GiveItem 1 ShockDesignerClasses.Res_Ft_Charity, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerE, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerF, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerG, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerH, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuestDone, GiveItem 1 ShockDesignerClasses.Res_Ft_NowWhat, GiveItem 1 ShockDesignerClasses.Sci_Tn_chase, GiveItem 1 ShockDesignerClasses.Sci_Tn_LockedGathererDoor, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnteringGathererLabs, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnoughSamples, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSuitAndVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnteringPlasmidLabs, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSuitAndSmell, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnteringProtectorLabs, GiveItem 1 ShockDesignerClasses.Sci_Tn_GathererFlavorText, GiveItem 1 ShockDesignerClasses.Sci_Tn_ExplainNoScavengingSui, GiveItem 1 ShockDesignerClasses.Sci_Tn_BootsMissing, GiveItem 1 ShockDesignerClasses.Sci_Tn_IgnoreBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_TorsosHere, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedHelmetAndBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedHelmet, GiveItem 1 ShockDesignerClasses.Sci_Tn_HelmetsHere, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorsoAndBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorso, GiveItem 1 ShockDesignerClasses.Sci_Tn_SeekingBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_MysteryBoots, GiveItem 1 ShockDesignerClasses.Sci_Mz_MysteryBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorsoAndHelmet, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedHelmet2a, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorso2a, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSmellAndVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSuit, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSmell, GiveItem 1 ShockDesignerClasses.Sci_Tn_ReturnToDoor, GiveItem 1 ShockDesignerClasses.Sci_Tn_GetAGatherer, GiveItem 1 ShockDesignerClasses.Sci_Tn_GetAGatherer2a, GiveItem 1 ShockDesignerClasses.Sci_Tn_GathererFlavorText2a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt1a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt2a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt3a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt4a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt6a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt7a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt8a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt9a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt10a, GiveItem 1 ShockDesignerClasses.Sci_Ft_GauntletTaunt1a, GiveItem 1 ShockDesignerClasses.Sci_Ft_GauntletTaunt2a, GiveItem 1 ShockDesignerClasses.Sci_Ft_GauntletTaunt3a, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedBootsAndVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedBootsAndSmell, GiveItem 1 ShockDesignerClasses.Sci_Tn_BecomeAProtector, GiveItem 1 ShockDesignerClasses.Sci_Tn_QuestNotDone, GiveItem 1 ShockDesignerClasses.Sci_Ft_HelmetsHere, GiveItem 1 ShockDesignerClasses.Sci_Tn_StillGathering, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward1a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward2a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward3a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward4a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward5a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward6a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward7a, GiveItem 1 LevelSpecific_ABY.ABY_L_BSis_UncleGil_01, GiveItem 1 LevelSpecific_ABY.ABY_L_BSis_WantNoPart_01, GiveItem 1 LevelSpecific_ABY.ABY_L_Font_Atlas_01, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Abandoned_01b, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_BSisWorks_01, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Eureka, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_LabWalk_02, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Log_01, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Password, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Sinclair, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_Experiment_02, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_Log_03, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_Log_04, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_MarkFate_01, 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04 Listopad
2020

bioshock 2 console commands

), Enables/disables camera rotation (1 = enable camera to be rotated around player, 0 = returns to normal cam), Prevents/enables the camera moving with the player, Use with FreeCamera to change the distance of the camera from the player (0.0 = really close, 10.0 = far, 25.0 = farther), Sets the Field of View to the specified degrees, e.g. Keys without any bound command are left blank. Since there are many different contexts in the game, the key bindings list is very long. It lists every key on the keyboard and the command bound to it. Either sees Wikipedia's list of text editors for function comparisons or simply download something like Notepad++ or Wordpad. Result. BioShock 2 Cheats Codes and Console Commands List. Console commands are codes that can be used while playing a game to alter most aspects of gameplay. Switches between 1st person and 3rd person view. Save my name, email, and website in this browser for the next time I comment. To bind any key to a command, find that key in the list and type the command name after the equals sign ("="). The default settings are stored in another text file, "DefUser.ini". Unfreezes/freezes everything except the player, including doors, projectiles, and other world objects, Changes the eye sight level.

By pressing the TAB key you can type the code. For most purposes, it is enough to edit the first section, which gives the default status of exploration and combat. Also, ensure to enable hidden files and folders to be shown in order to edit this specific .INI file. BioShock and BioShock 2 do not have a true in-game console for commands to tweak the environments. Your email address will not be published. It is fortunate that this prevents cheating, but it also makes it difficult for avid players to take quality screenshots etc. SetFOV 90, Turns sound effects (but not music or ambient sounds) On/Off, Takes a screenshot in BMP format and places it in the same folder as User.ini. Following codes will unlock levels as bathysphere travel destinations. All you are able to do is bind certain keys prior to game play. Español - Latinoamérica (Spanish - Latin America), http://bioshock.wikia.com/wiki/Console_Commands. \Users\[Username]\Library\Application Support\Feral Interactive\[Gamename]\MacInit[1]. (Note: These are not the audio logs you can collect, these are the radio messages you get from Atlas, etc.). TestAddResearchPoints [EnemyType] [Number of Points]. Toggles the on-screen HUD elements On/Off, Returns the camera to viewing the player after using ViewBot or ViewClass, Cycles through views of the given class, including enemies or world objects (possible class names: Engine, ShockAI, ShockAI.MeleeThug), An AI selected with ViewBot is removed from game (Using this while viewing the player character will crash the game. For instance, there is a set of key bindings for the context when Jack has been told by Atlas "Would You Kindly lower that weapon," and it has blank bindings for using the weapon and Plasmid keys specifically so that the player cannot use them during that scripted event.

However, both games have common Unreal Engine commands on the PC which can be bound to certain keys and used in-game. Addweaponstatupgrade MachineGun Kickback (machinegun “power to the people” upgrade) The player will take the role of the first Big Daddy ever created in Rapture, who possesses superior speed and intelligence than subsequent Big Daddies, though he lacks some of their strength. If the player wishes to avoid resetting the User.ini multiple times, they can edit DefUser.ini, but this is not recommended because it means permanently losing the default settings. This is the result of security measures by the game developers, and there is no known way to get around it. TheCommands.co has made a list of all the Bioshock 2 console commands that are also … See below for full list.

For a detailed list of all console commands and possible values see: For information on how to make a pseudo-console for binding commands on the fly see. 3 = ?. To edit the “User.ini” file you can use a text editor. For instance, the "duck" key is listed as "Aliases[29]=(Command="DuckKeyPressed | onRelease DuckKeyReleased", Alias=Duck)" This means that whenever the user presses the bound key for duck they are actually performing two commands. When the key is released, the DuckKeyReleased command is executed, which leaves the character ducked until the key is pressed again. Previous pathway: Take your favorite fandoms with you and never miss a beat. These files contain the key bindings and user interface settings of the game. ". User.i… Receive the Power to the People upgrade of said weapon. There is no in-game console. As of now, the only keybinding known to work in multiplayer is the "Shot" command. By pressing the TAB key you can type the code. Any of the aliases can be changed for various effects.

Now you can simply launch the game and hit Tab or whatever console command button you have set, and it will pop-up the Console window. Below is a list of common console commands which can be bound. Note: Any active codes are disabled when a new area loads or intermission sequence plays. By pressing the TAB key you can type the code. (The value is a floating point value, like 25.0 or 75.0), Changes the gravity, affecting physics events (0.0 = no gravity, -1400.0 = normal gravity), Sets the jump height (600.0 = about normal, 1200.0 = highest without taking damage on fall), Changes the speed of everything (0.0 = slow, 1.0 = normal, 2.0 = fast, 3.0 = faster, 4.0 = really fast), Kills the player character, returning them to a Vita-Chamber or the main menu, Unlock Plasmid/Tonic Slots (1 = Plasmid, 2 = Tonic.

In this procedure, you can edit the game file by making a backup copy of the files before you can proceed. In the game files of BioShock and BioShock 2 on the PC, there is a file named "User.ini", and for BioShock 2 Multiplayer there is a similar file named "UserMP.ini". also removed commands from defuser.ini. These .ini files can be edited with any common text-editor program such as Notepad, but since the list of contexts in the file is extremely long it is easiest to use a more functional program that shows line numbers and can collapse sections under headings. However, both games have common Unreal Engine commands on the PC which can be bound to certain keys and used in game. Most key bindings can be altered simply by customizing controls in-game, but for more advanced bindings the file itself may be edited using any common text editor. how do you get this to work, i got win 7 64bit, it works for bioshock 1 but not 2 and everywhere i look it tells me same thing. Research Bonuses (TestAddResearchPoints values and their maxes), Aliases[29]=(Command="DuckKeyPressed | onRelease DuckKeyReleased", Alias=Duck). Required fields are marked *. 4 = ? In this procedure, you can edit the game file by making a backup copy of the files before you can proceed. icheat.games has made a list of all the Bioshock 2 console commands that are also known as cheats. Receive a certain number of research points for specified Enemy. These commands give you whatever you want in the game. Set a key binding in the "User.ini" file to any of the following codes (for example, "F11=god"). Linked commands are separated by a pipe symbol ("|"). There is no in-game console. Increases player collision radius (possible values: 0.0 = normal, 5.0 = large, 10.0 = larger, 15.0 = big, 20.0 = really big), Gives the player a specific Gene Tonic or Plasmid (e.g. Toggle HUD is commonly used to take quality screenshots. The first section of User.ini is under the heading "[Engine.Input]". All trademarks are property of their respective owners in the US and other countries. These files contain the key bindings and user interface settings of the game. Command Syntax: GiveItem NumberOfItem ItemClassName gives NumberOfItem amount of ItemClassName item to player; You can set NumberOfItem to any value like '99' or '9999' (good for credits and adam). In the game files of BioShock and BioShock 2 on the PC, there is a file named "User.ini", and for BioShock 2 Multiplayer there is a similar file named "UserMP.ini". This section actually has many subsections, each giving the bound keys for a certain context in the game. What sort of help do you need.. 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ShockDesignerClasses.Med_At_NeptunesBounty, GiveItem 1 ShockDesignerClasses.Med_At_PickUpPlasmid, GiveItem 1 ShockDesignerClasses.Med_At_RuleBook, GiveItem 1 ShockDesignerClasses.Med_At_RyanIntro, GiveItem 1 ShockDesignerClasses.Med_At_ShockWater, GiveItem 1 ShockDesignerClasses.Med_At_ShootLock, GiveItem 1 ShockDesignerClasses.Med_At_SmileCamera, GiveItem 1 ShockDesignerClasses.Med_At_Something, GiveItem 1 ShockDesignerClasses.Med_At_Suitcases, GiveItem 1 ShockDesignerClasses.Med_At_TakePlasmids, GiveItem 1 ShockDesignerClasses.Med_At_ThatFella, GiveItem 1 ShockDesignerClasses.Med_At_TheKilling, GiveItem 1 ShockDesignerClasses.Med_At_Trouble, GiveItem 1 ShockDesignerClasses.Med_At_UseBerserk, GiveItem 1 ShockDesignerClasses.Med_At_UseBolt, GiveItem 1 ShockDesignerClasses.Med_At_UsePistol, GiveItem 1 ShockDesignerClasses.Med_At_WelcomeRapture, GiveItem 1 ShockDesignerClasses.Med_At_WelcomeTwo, GiveItem 1 ShockDesignerClasses.Med_At_WrenchNoGood, GiveItem 1 ShockDesignerClasses.Med_Ry_GatesOfRome, GiveItem 1 ShockDesignerClasses.Med_Ry_RyanTaunt, GiveItem 1 ShockDesignerClasses.Fis_At_FindAnother, GiveItem 1 ShockDesignerClasses.Fis_At_PicOfHer, GiveItem 1 ShockDesignerClasses.Fis_At_PlasmidMachine, GiveItem 1 ShockDesignerClasses.Fis_At_SecurityMachine, GiveItem 1 ShockDesignerClasses.Fis_Pc_BringPics, GiveItem 1 ShockDesignerClasses.Fis_Pc_CanTread, GiveItem 1 ShockDesignerClasses.Fis_Pc_NoTreading, GiveItem 1 ShockDesignerClasses.Fis_Pc_StepBack, GiveItem 1 ShockDesignerClasses.Fis_At_HiddenSubmarine, GiveItem 1 ShockDesignerClasses.Fis_At_WhereToGetCamera, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLesson, GiveItem 1 ShockDesignerClasses.Fis_At_LookForCamera, GiveItem 1 ShockDesignerClasses.Fis_At_FoundCamera, GiveItem 1 ShockDesignerClasses.Fis_At_EasyOnTheFilm, GiveItem 1 ShockDesignerClasses.Fis_At_FontaineDead, GiveItem 1 ShockDesignerClasses.Fis_At_HeadBackToFontaines, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonB, GiveItem 1 ShockDesignerClasses.Fis_At_WasntHard, GiveItem 1 ShockDesignerClasses.Fis_At_KeepGoing, GiveItem 1 ShockDesignerClasses.Fis_At_GetAnotherPicture, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonC, GiveItem 1 ShockDesignerClasses.Fis_At_GotABonus, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonD, GiveItem 1 ShockDesignerClasses.Fis_At_CameraShy, GiveItem 1 ShockDesignerClasses.Fis_At_MoreFilm, GiveItem 1 ShockDesignerClasses.Fis_At_EasyOnTheFilmB, GiveItem 1 ShockDesignerClasses.Fis_At_MoreFilmB, GiveItem 1 ShockDesignerClasses.Fis_At_StopWastingTime, GiveItem 1 ShockDesignerClasses.Fis_At_PictureOfDesk, GiveItem 1 ShockDesignerClasses.Fis_At_PictureOfBouncer, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonE, GiveItem 1 ShockDesignerClasses.Fis_At_TakingGoodPictures, GiveItem 1 ShockDesignerClasses.Fis_At_HalfwayThere, GiveItem 1 ShockDesignerClasses.Fis_At_AlmostDone, GiveItem 1 ShockDesignerClasses.Fis_At_ReachedFisheries, GiveItem 1 ShockDesignerClasses.Fis_At_NiceWorkBackToFontaine, GiveItem 1 ShockDesignerClasses.Fis_At_GoodWork, GiveItem 1 ShockDesignerClasses.Fis_At_GoodWorkB, GiveItem 1 ShockDesignerClasses.Fis_At_GoodWorkC, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonF, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonG, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonH, GiveItem 1 ShockDesignerClasses.Fis_At_CameraLessonI, GiveItem 1 ShockDesignerClasses.Fis_At_TakeSomePictures, GiveItem 1 ShockDesignerClasses.Fis_At_TakeSomePicturesB, GiveItem 1 ShockDesignerClasses.Fis_At_TakeSomePicturesC, GiveItem 1 ShockDesignerClasses.Fis_At_GetKerosene, GiveItem 1 ShockDesignerClasses.Fis_At_SendKerosene, GiveItem 1 ShockDesignerClasses.Fis_At_SendKeroseneB, GiveItem 1 ShockDesignerClasses.Fis_At_GoBuyFilm, GiveItem 1 ShockDesignerClasses.Fis_At_PickUpKey, GiveItem 1 ShockDesignerClasses.Fis_At_MeetAtSubbay, GiveItem 1 ShockDesignerClasses.Fis_At_GetCover, GiveItem 1 ShockDesignerClasses.Fis_At_IncomingBot, GiveItem 1 ShockDesignerClasses.Fis_At_IceBlockage, GiveItem 1 ShockDesignerClasses.Fis_At_MeltIce, GiveItem 1 ShockDesignerClasses.Fis_Pc_PuttingTheScrewsOn, GiveItem 1 ShockDesignerClasses.Fis_Pd_SmugglingRing, GiveItem 1 ShockDesignerClasses.Fis_Pd_HaveMyBadge, GiveItem 1 ShockDesignerClasses.Fis_Pc_OfferedADeal, GiveItem 1 ShockDesignerClasses.Fis_Ry_MenaceFontaine, GiveItem 1 ShockDesignerClasses.Fis_Ry_CityInUproar, GiveItem 1 ShockDesignerClasses.Fis_Ry_BouncerAndGatherer, GiveItem 1 ShockDesignerClasses.Fis_Ry_WorkingLate, GiveItem 1 ShockDesignerClasses.Fis_Ry_FontaineMustGo, GiveItem 1 ShockDesignerClasses.Fis_At_HitSwitch, GiveItem 1 ShockDesignerClasses.Fis_At_AllDark, GiveItem 1 ShockDesignerClasses.Fis_Ry_DarkAmbush, GiveItem 1 ShockDesignerClasses.Fis_At_GetOut, GiveItem 1 ShockDesignerClasses.Fis_Ry_LikeAnAssassin, GiveItem 1 ShockDesignerClasses.Fis_Pc_KeroseneSwim, GiveItem 1 ShockDesignerClasses.Fis_Pc_OutOfFilmBargain, GiveItem 1 ShockDesignerClasses.Fis_Pc_CeilingCrawlerLesson, GiveItem 1 ShockDesignerClasses.Fis_Pc_NeedResearchPoints, GiveItem 1 ShockDesignerClasses.Fis_Pc_GetTheKerosene, GiveItem 1 ShockDesignerClasses.Fis_Pc_GainAccessToFilm, GiveItem 1 ShockDesignerClasses.Hyd_At_Masks, GiveItem 1 ShockDesignerClasses.Hyd_Ry_EnterArcadia, GiveItem 1 ShockDesignerClasses.Hyd_At_EnterArcadia, GiveItem 1 ShockDesignerClasses.Hyd_At_GoToBathy, GiveItem 1 ShockDesignerClasses.Hyd_Gm_Tryst, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LanBioA, GiveItem 1 ShockDesignerClasses.Hyd_Ry_ArcadiaIntro, GiveItem 1 ShockDesignerClasses.Hyd_Ph_Crafting, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LanBioC, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LanBioB, GiveItem 1 ShockDesignerClasses.Hyd_At_LostBathy, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundHills, GiveItem 1 ShockDesignerClasses.Hyd_Ml_FlavorF, GiveItem 1 ShockDesignerClasses.Hyd_At_DieOff, GiveItem 1 ShockDesignerClasses.Hyd_At_CantLeave, GiveItem 1 ShockDesignerClasses.Hyd_At_FindLang, GiveItem 1 ShockDesignerClasses.Hyd_Pf_LVIntroA, GiveItem 1 ShockDesignerClasses.Hyd_Pf_Roses, GiveItem 1 ShockDesignerClasses.Hyd_At_HurryBringRose, GiveItem 1 ShockDesignerClasses.Hyd_Pf_RecipeHintA, GiveItem 1 ShockDesignerClasses.Hyd_At_FindRecipe, GiveItem 1 ShockDesignerClasses.Hyd_Pf_Recipe, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundRecipe, GiveItem 1 ShockDesignerClasses.Hyd_Ry_TauntA, GiveItem 1 ShockDesignerClasses.Hyd_At_LVProgress, GiveItem 1 ShockDesignerClasses.Hyd_At_GoMarket, GiveItem 1 ShockDesignerClasses.Hyd_Td_RecipeHintB, GiveItem 1 ShockDesignerClasses.Hyd_Pb_RecipeHintC, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundCompA, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundCompC, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundCompB, GiveItem 1 ShockDesignerClasses.Hyd_At_WastedCompA, GiveItem 1 ShockDesignerClasses.Hyd_At_WastedCompB, GiveItem 1 ShockDesignerClasses.Hyd_At_WastedCompC, GiveItem 1 ShockDesignerClasses.Hyd_At_FoundAll, GiveItem 1 ShockDesignerClasses.Hyd_At_CraftLV, GiveItem 1 ShockDesignerClasses.Hyd_At_GoUseMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_NearUseMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_UsedMPR, GiveItem 1 ShockDesignerClasses.Hyd_Ry_StartAmbush, GiveItem 1 ShockDesignerClasses.Hyd_At_StartAmbush, GiveItem 1 ShockDesignerClasses.Hyd_At_HurrySealDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_WarnSealDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_WarnSealDoorB, GiveItem 1 ShockDesignerClasses.Hyd_At_FailedSealDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_SealedDoor, GiveItem 1 ShockDesignerClasses.Hyd_At_PrepAmbush, GiveItem 1 ShockDesignerClasses.Hyd_At_DoorAlmostBreached, GiveItem 1 ShockDesignerClasses.Hyd_At_DoorBreached, GiveItem 1 ShockDesignerClasses.Hyd_At_AmbushProgress, GiveItem 1 ShockDesignerClasses.Hyd_At_FinishedMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_HurryFinishMPR, GiveItem 1 ShockDesignerClasses.Hyd_At_AmbushDied, GiveItem 1 ShockDesignerClasses.Hyd_At_AmbushVictory, GiveItem 1 ShockDesignerClasses.Hyd_Ry_AmbushVictory, GiveItem 1 ShockDesignerClasses.Hyd_Cf_FlavorA, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorB, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorC, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorD, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorE, GiveItem 1 ShockDesignerClasses.Hyd_Ry_FlavorG, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryA, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryB, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryC, GiveItem 1 ShockDesignerClasses.Hyd_Tn_TenStoryD, GiveItem 1 ShockDesignerClasses.Rec_At_GoToEng, GiveItem 1 ShockDesignerClasses.Rec_At_FortFrolic, GiveItem 1 ShockDesignerClasses.Rec_At_CohenRunIn, GiveItem 1 ShockDesignerClasses.Rec_Co_ComeToTheater, GiveItem 1 ShockDesignerClasses.Rec_Co_FirstAmbush, GiveItem 1 ShockDesignerClasses.Rec_Co_NewBlood, GiveItem 1 ShockDesignerClasses.Rec_Co_ComeIn, GiveItem 1 ShockDesignerClasses.Rec_Co_PathIsPain, GiveItem 1 ShockDesignerClasses.Rec_Co_CriticsWillCrucify, GiveItem 1 ShockDesignerClasses.Rec_Co_TheaterAmbush, GiveItem 1 ShockDesignerClasses.Rec_Co_TakePicRod, GiveItem 1 ShockDesignerClasses.Rec_Co_Go, GiveItem 1 ShockDesignerClasses.Rec_Co_NoDistractions, GiveItem 1 ShockDesignerClasses.Rec_Co_Welcome, GiveItem 1 ShockDesignerClasses.Rec_Co_TakeSeatTwo, GiveItem 1 ShockDesignerClasses.Rec_Co_BurdenToCapture, GiveItem 1 ShockDesignerClasses.Rec_Co_TakePicFitzTwo, GiveItem 1 ShockDesignerClasses.Rec_Co_FindFriends, GiveItem 1 ShockDesignerClasses.Rec_Co_UploadPicFitz, GiveItem 1 ShockDesignerClasses.Rec_Co_FindThem, GiveItem 1 ShockDesignerClasses.Rec_Co_LocOfFinnegan, GiveItem 1 ShockDesignerClasses.Rec_Co_RejectFans, GiveItem 1 ShockDesignerClasses.Rec_Po_Hallucination, GiveItem 1 ShockDesignerClasses.Rec_Co_GoingToHell, GiveItem 1 ShockDesignerClasses.Rec_Co_QuickerThanHoped, GiveItem 1 ShockDesignerClasses.Rec_Co_TakePicFin, GiveItem 1 ShockDesignerClasses.Rec_Co_TakingLives, GiveItem 1 ShockDesignerClasses.Rec_Co_UploadFin, GiveItem 1 ShockDesignerClasses.Rec_Co_Doubters, GiveItem 1 ShockDesignerClasses.Rec_Co_ThreeOfFour, GiveItem 1 ShockDesignerClasses.Rec_Co_SorryForOutburst, GiveItem 1 ShockDesignerClasses.Rec_Co_Done, GiveItem 1 ShockDesignerClasses.Rec_Co_LetMeSee, GiveItem 1 ShockDesignerClasses.Rec_Co_MyGod, GiveItem 1 ShockDesignerClasses.Rec_Co_PathClear, GiveItem 1 ShockDesignerClasses.Rec_Tn_BurnGatherer, GiveItem 1 ShockDesignerClasses.Rec_Co_DontBurn, GiveItem 1 ShockDesignerClasses.Rec_Tn_LocOfRob, GiveItem 1 ShockDesignerClasses.Rec_Tn_PleaseBurn, GiveItem 1 ShockDesignerClasses.Rec_At_AtlasRun, GiveItem 1 ShockDesignerClasses.Rec_Co_NiceJump, GiveItem 1 ShockDesignerClasses.Eng_At_OutroSearchBody, GiveItem 1 ShockDesignerClasses.Eng_At_OutroOpenDoor, GiveItem 1 ShockDesignerClasses.Eng_At_OutroB, GiveItem 1 ShockDesignerClasses.Eng_At_OutroHitPanel, GiveItem 1 ShockDesignerClasses.Eng_At_OutroA, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckA, GiveItem 1 ShockDesignerClasses.Eng_Ry_EnterDeckA, GiveItem 1 ShockDesignerClasses.Eng_Ry_EnterDeckB, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckB, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckC, GiveItem 1 ShockDesignerClasses.Eng_At_EnterDeckD, GiveItem 1 ShockDesignerClasses.Eng_Ry_AtTheGates, GiveItem 1 ShockDesignerClasses.Eng_Ry_AtTheCore, GiveItem 1 ShockDesignerClasses.Eng_Pt_GoToHeatLoss, GiveItem 1 ShockDesignerClasses.Eng_Pt_Assassin, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureA, GiveItem 1 ShockDesignerClasses.Eng_Ry_NearGeoQuest, GiveItem 1 ShockDesignerClasses.Eng_At_GoToHeatLoss, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureB, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureC, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureD, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureE, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureF, GiveItem 1 ShockDesignerClasses.Eng_Pu_BombLocation, GiveItem 1 ShockDesignerClasses.Eng_Pv_AlmostFinished, GiveItem 1 ShockDesignerClasses.Eng_Pv_ScopeGate, GiveItem 1 ShockDesignerClasses.Eng_Pv_Dream, GiveItem 1 ShockDesignerClasses.Eng_Pv_BombRecipe, GiveItem 1 ShockDesignerClasses.Eng_Pu_KyburzCodeHint, GiveItem 1 ShockDesignerClasses.Eng_Pu_RecipeHint, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureG, GiveItem 1 ShockDesignerClasses.Eng_Ry_OnRaptureH, GiveItem 1 ShockDesignerClasses.Eng_At_NearGeoQuest, GiveItem 1 ShockDesignerClasses.Eng_Ry_GeoAmbush, GiveItem 1 ShockDesignerClasses.Eng_At_GeoVictory, GiveItem 1 ShockDesignerClasses.Eng_At_GoToGeo, GiveItem 1 ShockDesignerClasses.Eng_At_GetToRyan, GiveItem 1 ShockDesignerClasses.Eng_At_DoorHint, GiveItem 1 ShockDesignerClasses.Eng_At_OutroUseKey, GiveItem 1 ShockDesignerClasses.Eng_At_SayHi, GiveItem 1 ShockDesignerClasses.Eng_Pl_MarketCode, GiveItem 1 ShockDesignerClasses.Res_Ft_LongCon, GiveItem 1 ShockDesignerClasses.Res_Ft_NotSoQuick, GiveItem 1 ShockDesignerClasses.Res_Tn_MoreLot192, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroA, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroB, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroCGood, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroCEvil, GiveItem 1 ShockDesignerClasses.Res_Tn_IntroD, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroE1, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroE2, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroE3, GiveItem 1 ShockDesignerClasses.Res_Ft_IntroF, GiveItem 1 ShockDesignerClasses.Res_Tn_FirstQuest, GiveItem 1 ShockDesignerClasses.Res_Ft_Reveal, GiveItem 1 ShockDesignerClasses.Res_Sg_AboutChild, GiveItem 1 ShockDesignerClasses.Res_Sg_FirstQuestTarget, GiveItem 1 ShockDesignerClasses.Res_Tn_FindSome, GiveItem 1 ShockDesignerClasses.Res_Zi_FontCode, GiveItem 1 ShockDesignerClasses.Res_Tn_SecondQuest, GiveItem 1 ShockDesignerClasses.Res_Tn_SecondQuestB, GiveItem 1 ShockDesignerClasses.Res_Tn_TenenbaumHome, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuest, GiveItem 1 ShockDesignerClasses.Res_Ft_Ransack, GiveItem 1 ShockDesignerClasses.Res_Sg_AboutTenenbaum, GiveItem 1 ShockDesignerClasses.Res_Tn_FindPlasmiQuik, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuestHalf, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuestHalfB, GiveItem 1 ShockDesignerClasses.Res_Pd_ArtistWoman, GiveItem 1 ShockDesignerClasses.Res_Sg_ProtectionBond, GiveItem 1 ShockDesignerClasses.Res_Cf_SoAngry, GiveItem 1 ShockDesignerClasses.Res_Cf_Lives, GiveItem 1 ShockDesignerClasses.Res_Cf_TheyTrustMe, GiveItem 1 ShockDesignerClasses.Res_Cf_Raid, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerA, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerB, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerC, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerD, GiveItem 1 ShockDesignerClasses.Res_Ft_ExplainA, GiveItem 1 ShockDesignerClasses.Res_Ft_Charity, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerE, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerF, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerG, GiveItem 1 ShockDesignerClasses.Res_Ft_HammerH, GiveItem 1 ShockDesignerClasses.Res_Tn_ThirdQuestDone, GiveItem 1 ShockDesignerClasses.Res_Ft_NowWhat, GiveItem 1 ShockDesignerClasses.Sci_Tn_chase, GiveItem 1 ShockDesignerClasses.Sci_Tn_LockedGathererDoor, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnteringGathererLabs, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnoughSamples, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSuitAndVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnteringPlasmidLabs, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSuitAndSmell, GiveItem 1 ShockDesignerClasses.Sci_Tn_EnteringProtectorLabs, GiveItem 1 ShockDesignerClasses.Sci_Tn_GathererFlavorText, GiveItem 1 ShockDesignerClasses.Sci_Tn_ExplainNoScavengingSui, GiveItem 1 ShockDesignerClasses.Sci_Tn_BootsMissing, GiveItem 1 ShockDesignerClasses.Sci_Tn_IgnoreBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_TorsosHere, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedHelmetAndBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedHelmet, GiveItem 1 ShockDesignerClasses.Sci_Tn_HelmetsHere, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorsoAndBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorso, GiveItem 1 ShockDesignerClasses.Sci_Tn_SeekingBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_MysteryBoots, GiveItem 1 ShockDesignerClasses.Sci_Mz_MysteryBoots, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorsoAndHelmet, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedHelmet2a, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedTorso2a, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSmellAndVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSuit, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedSmell, GiveItem 1 ShockDesignerClasses.Sci_Tn_ReturnToDoor, GiveItem 1 ShockDesignerClasses.Sci_Tn_GetAGatherer, GiveItem 1 ShockDesignerClasses.Sci_Tn_GetAGatherer2a, GiveItem 1 ShockDesignerClasses.Sci_Tn_GathererFlavorText2a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt1a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt2a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt3a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt4a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt6a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt7a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt8a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt9a, GiveItem 1 ShockDesignerClasses.Sci_Ft_Taunt10a, GiveItem 1 ShockDesignerClasses.Sci_Ft_GauntletTaunt1a, GiveItem 1 ShockDesignerClasses.Sci_Ft_GauntletTaunt2a, GiveItem 1 ShockDesignerClasses.Sci_Ft_GauntletTaunt3a, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedBootsAndVoice, GiveItem 1 ShockDesignerClasses.Sci_Tn_NeedBootsAndSmell, GiveItem 1 ShockDesignerClasses.Sci_Tn_BecomeAProtector, GiveItem 1 ShockDesignerClasses.Sci_Tn_QuestNotDone, GiveItem 1 ShockDesignerClasses.Sci_Ft_HelmetsHere, GiveItem 1 ShockDesignerClasses.Sci_Tn_StillGathering, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward1a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward2a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward3a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward4a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward5a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward6a, GiveItem 1 ShockDesignerClasses.All_Tn_Gathererreward7a, GiveItem 1 LevelSpecific_ABY.ABY_L_BSis_UncleGil_01, GiveItem 1 LevelSpecific_ABY.ABY_L_BSis_WantNoPart_01, GiveItem 1 LevelSpecific_ABY.ABY_L_Font_Atlas_01, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Abandoned_01b, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_BSisWorks_01, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Eureka, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_LabWalk_02, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Log_01, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Password, GiveItem 1 LevelSpecific_ABY.ABY_L_GilP_Sinclair, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_Experiment_02, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_Log_03, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_Log_04, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_MarkFate_01, GiveItem 1 LevelSpecific_ABY.ABY_L_Lamb_Prison_01, GiveItem 1 LevelSpecific_ABY.ABY_L_Ryan_EvesGarden_01, GiveItem 1 LevelSpecific_ABY.ABY_L_Ryan_LambGone, GiveItem 1 LevelSpecific_EDN.EDN_L_BSis_DaddyBack_01, GiveItem 1 LevelSpecific_EDN.EDN_L_BSis_GilRuined_01, GiveItem 1 LevelSpecific_EDN.EDN_L_BSis_Log_01, GiveItem 1 LevelSpecific_EDN.EDN_L_Lamb_Log_01, GiveItem 1 LevelSpecific_EDN.EDN_L_Sinc_PersDes_01, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg1_Log_01, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg1_Log_02, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg1_Log_03, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg2_Log_04, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg2_Log_06, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg3_Log_08, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg4_Log_09, GiveItem 1 LevelSpecific_EDU.EDU_L_3Lg8_Shave_01, GiveItem 1 LevelSpecific_EDU.EDU_L_GilP_BigDaddy_01c, GiveItem 1 LevelSpecific_EDU.EDU_L_Grac_Log_01, GiveItem 1 LevelSpecific_EDU.EDU_L_Lamb_Pride_01, GiveItem 1 LevelSpecific_EDU.EDU_L_Lamb_ToEleanor_01, GiveItem 1 LevelSpecific_EDU.EDU_L_Lamb_ToEleanor_03, GiveItem 1 LevelSpecific_EDU.EDU_L_LBS_Barbarian_01, GiveItem 1 LevelSpecific_EDU.EDU_L_Mark_BloodDrink_01, GiveItem 1 LevelSpecific_EDU.EDU_L_Ryan_Kremlin_01, GiveItem 1 LevelSpecific_EDU.EDU_L_Ryan_Park_01, GiveItem 1 LevelSpecific_EDU.EDU_L_Sinc_Event_02, GiveItem 1 LevelSpecific_EDU.EDU_L_Stan_Sinclair_01, GiveItem 1 LevelSpecific_GAL.GAL_R_BSis_Rtrn2Stan_05, GiveItem 1 LevelSpecific_GAL.GAL_L_Bily_Log_06, GiveItem 1 LevelSpecific_GAL.GAL_L_Font_Jack_01, GiveItem 1 LevelSpecific_GAL.GAL_L_GilP_BSisIdea_01, GiveItem 1 LevelSpecific_GAL.GAL_L_GilP_LabWalk_01, GiveItem 1 LevelSpecific_GAL.GAL_L_Kate_Log_02, GiveItem 1 LevelSpecific_GAL.GAL_L_Lamb_Poker_01, GiveItem 1 LevelSpecific_GAL.GAL_L_Lamb_Spies_01, GiveItem 1 LevelSpecific_GAL.GAL_L_Lamb_ToEleanor_03, GiveItem 1 LevelSpecific_GAL.GAL_L_Mark_Log_01, GiveItem 1 LevelSpecific_GAL.GAL_L_Ryan_LambInStreets_01, GiveItem 1 LevelSpecific_GAL.GAL_L_Ryan_Log_15, GiveItem 1 LevelSpecific_GAL.GAL_L_Stan_Log_01, GiveItem 1 LevelSpecific_GAL.GAL_L_Stan_Log_03, GiveItem 1 LevelSpecific_GAL.GAL_L_Stan_Log_04, GiveItem 1 LevelSpecific_GAL.GAL_L_Stan_Log_05, GiveItem 1 LevelSpecific_GTO.GTO_L_4L10_Butterfly_01, GiveItem 1 LevelSpecific_GTO.GTO_L_4L12_Formula_01, GiveItem 1 LevelSpecific_GTO.GTO_L_4Lg1_MakeHypo_01, GiveItem 1 LevelSpecific_GTO.GTO_L_4Lg5_Worship_01, GiveItem 1 LevelSpecific_GTO.GTO_L_4Lg7_SellCam_01, GiveItem 1 LevelSpecific_GTO.GTO_L_4Lg8_Code_01, GiveItem 1 LevelSpecific_GTO.GTO_L_4Lg9_HWife, GiveItem 1 LevelSpecific_GTO.GTO_L_Grac_Bomb_01, GiveItem 1 LevelSpecific_GTO.GTO_L_Grac_Child_01, GiveItem 1 LevelSpecific_GTO.GTO_L_Grac_LambCares_01, GiveItem 1 LevelSpecific_GTO.GTO_L_Grac_LogOnBed_01, GiveItem 1 LevelSpecific_GTO.GTO_L_Lamb_Butterfly_01, GiveItem 1 LevelSpecific_GTO.GTO_L_Lamb_Departing_01, GiveItem 1 LevelSpecific_GTO.GTO_L_Lamb_Rights_01, GiveItem 1 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